![]() If Shadow Warrior 2 was aping Borderlands, 3 is aping DOOM Eternal, with parkour segments between battles and a big focus on mobility once you’re in the fray. Remember when bows were the big thing in FPS games? Now it’s grappling hooks. Wang, naturally, has a grappling hook he can use to swing around and do all kinds of wild stuff both in and out of combat. Here, levels are more straightforward, full of scripted set pieces and combat arenas that better suit the tighter combat mechanics that result from a more selective arsenal. You’ve also got more standard level design here compared to the second game, which had this sort of pseudo-open-world thing going on where you’d traverse levels in all sorts of directions based on the mission you were doing, looking for loot and goodies along the way. That’s the kind of action-movie nonsense we signed up for with Shadow Warrior, not math. ![]() Upgrade points are readily available and while not every boost is huge (there’s a lot of “hold more of this type of ammo” going on here) it’s a great feeling when you’re able to shoot a guy’s head so hard that it explodes and kills other enemies. It’s a decent system that allows for growth without feeling overwhelming or like you’re making tiny, intangible changes. You’re got some solid weapon options – classics like a pistol, dual SMGs and a rocket launcher, just to name a few – that start strong and just get better as you upgrade them, as well as boosts for Wang himself, weapon combos and so on. Nah, I’ll take 3’s system any day of the week. Shadow Warrior 2 was a solid enough game, but futzing about with tiny percentages has never been especially satisfying, particularly when that means sorting through dozens of trinkets that don’t do much else. Lo Wang’s still got a wide variety of weapons and gear that he’ll use to kick demons to the curb, but they aren’t quite as customizable as they used to be…and that might be for the best. Shadow Warrior 3 departs from the looter-shooter aspects of its predecessor and returns to a format that’s got a little more in common with the first Shadow Warrior remake from 2013. Wang teams up with his former adversary Orochi Zilla to get rid of that dragon and bring things back to something approaching normal. Everything seems lost, but one other thing about Lo Wang is that you can’t keep him down for long. When it comes down to the wire, though, Wang’s goofy bravado can get in his way, which is why most of the world has been annihilated by an all-powerful spirit dragon. Running around collecting magical McGuffins? Sure, he’s got that on lock. Lo Wang’s the kind of guy who’d really like to save the world, but, well…he’s not great at it.
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